Original Post
how do i go about making lightmaps. i know for sure of two ways, one make a (grayscale maybe?) texture, and multitexture it with the texture your drawing. or split all the polygons up into the lightmap''s resolution, and make lots of quads all the vertexes with their own vertex colors. that way it would be precalculated, but that would make ridiculous amount of polygons. whcih one do i do?