best publishers
Contacting all these places... trying to settle a deal and having to sign an NDA just to protect your material... what a mission!!
Surely there must be a publishing company which is out to help game developers, not screw them?
regards,
GeniX
Jarkko
I submitted my games to him a while back, when he was asking people to submit small-format puzzle games. I eventually got a reply saying that while he was looking for small format games, mine weren''t quite right. Never quite figured out what he wanted.
The only place I''ve seen LaMothe''s stuff is in Expert Software''s game packs. Given that I published my stuff through Expert directly, I never much understood why I would need LaMothe as a middleman.
(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.
And that is not usefulll, whe have the gamedev.net and other sites for troubleshooting etc.
Why submit a game to him, he will get more of the profits.
And the developer earns a little.
It''s a very strange company Extreme Games. It isn''t a publishing company, that is sure. Why do they work with other publishers then.
A publisher works with distributors, the distributor sells the game to the retailers. Some publishers are also working as a distributor in some countries.
So in this chain it''s very strange to have Andre Lamothe between.
type-
person -
thing.
Why would some need an agent? If you''ve already got a publisher, how would an agent fit in? If you don''t, maybe having him as an agent-type-person-thing would be of value in that he''d have a much wider range of publisher contracts than most programmers would have developped.
my 2 cents worth
ZoomBoy
A 2D RPG with skills, weapons, and adventure.
See my character editor, Tile editor and diary at
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Only for the big multi million dollar game projects, an agent can be helpfull for searching on the whole market for a usefull publisher who will fund your project. You can try of course first self to find a publisher for your big to fund game concept. When you don''t have luck ask a well known agent you can trust for help. Only for the very big games, where you need a whole team to be financed an agent can be usefull.
The agent must have contracts over the whole world.
In the case of Andre Lamothe it''s all very strange.
The conclusion is to be very carefull always when you work with a company for publishing. Work only with well known companies who have a very good name to the public.
Always analyse your contract in detail before you sign. Make a list with all your questions and ask everything you
need to know.