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glBindTexture

Started by Wraith Apr 6, 2000 at 4:12 PM 1 replies 550+ views
Original Post
Wraith
Wraith
Does anyone know if binding texture 0 in OpenGL disables texturing on every card or just some? Conor BasketQase Software
[email=cdickinson@scu.edu]Wraith[/email]BasketQase Software
ga
ga
OpenGL disables texturing if you use glBindTexture with texture 0, not depending on your card.

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GA
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Pythius
Pythius
Yep, OpenGL sees that as passing NULL as the second parameter, which means you aren''t going to be using texturing until you call it again with a valid texture number.

Pythius
"The object of war is not to die for your country, but to make the other bastard die for his"

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