Original Post
___I''ve got a fairly original idea for an RPG [here come the flames], but have gotten stuck on one design consideration. The way I have the game designed the elementals [earth, fire, ice, et.] need to be set up in a wheel, where like elementals [ones with similar effects and weaknesses] are near each other, and dissimilar ones are on opposite or nearly opposite sides of the wheel.
___My problem is, I can''t decide what elements damage one elements and what ones aid. I.E. Water will aid Ice, but damage Fire. That one was simple enough, but when I try aranging more than three it becomes unclear. Example: although element C aids element B, and element A damages element B, having element A damage element C doesn''t make any sense.
___The elements I''m trying to use are:
Water, Ice, Fire, Lighting, Wind, and Earth.
___Can anyone suggest a wheel that makes [somewhat] logical sense? You can add or remove elements, as the number isn''t too importanat, but I''d like between 4 and 8 so it doesn''t become too complicated or easy.
Thanks ahead of time.