Original Post
I''ve been tinking with Milkshape as a modeler and now i''d like to load the .ms3d format into my openGL app. Unfortunatly all the info on this format seems to refere to the 1.4.0 version, but the version i''m using is 1.6.4. Theres a nice well laid out spec that i''ve come across for 1.4, and after loading just the version number (should be 3 in 1.4) i''m getting 4, so maybe something has changed, but maybe not.
Can anyone offer some more concrete advice on this? I''m about to start trawling though the sdk from the official site (ick, C code, i prefer Java..) but that seems mainly to do with creating plugins not the actual file format.
Cheers.