Original Post
I''ve posted on this before but got no responses. I think my post was presented oddly so I''m going to try again.
I''ve got a tile set or a set of textures that I want to render.
The best way I can think of is to have a vertex buffer for all the vertices that belong to a certain texture. So each texture in the game will have a vertex buffer assigned to it. This way, when rendering, I can set the texture, then render the vertices.
Is there any other way?
If not, how would I go about making a 2dim array for the vb''s if it''s an abstract class.