Original Post
Hello.
First, sorry if i can''t explain me as well as i want. English isn''t my natural lang and you can figure it...
I''m thinking in volumetric light and i can suposse to create
a light volume from a light source (using a proyection from the edges of the "objects" than occlused light, like a shadow volume but just the inverse.. just to obtain the spaces "lighted" and not "shadowed") and draw this lightmap.
This lightmap just iluminate the zone than the light see but i already have a problem... if i draw this "light volume" (just draw the mesh generated by the light source) errors appears...
Imagine a wall in distance... a wall in the left with a window.. light enters the window and iluminates the floor (this is okey) but drawing the light volume (just to simulate the light focus "presence") i increase the light from the "wall in distance" (that''s why paint a poly with alpha besides other poly just iluminate it)..
Can someone give me a pointer?
Other method to do volumetric light?
Thanks in advance, Astharoth.
.::be scene::.