Original Post
Hi!
If I have one matrix with the rotation of an object in Y and one matrix with rotation (for the same object) in X and Z. Can I now just use D3DXMatrixMultiply to concatenate them?
I get some screwy results so I just have to check that this is how it is supposed to be done.
If I haven''t rotated the X and Z matrix will there be any weird thing happening if I concatenate them?
/thanks