Original Post
Hi!
I am looking at game engines and at the PowerRender FAQ section there is the following comment:
H.2 - Does the engine use dynamic LOD on the terrain?
No. The engine is optimized for the latest 3D cards with hardware transformation and lighting. This means it is faster to keep the terrain vertices on the card rather than changing them every frame for LOD calculations. This means the terrain will not change shape as you move around (as in Black and White for example).
What do you think: is it really good to do terrain visualization without some LOD-algorithm ? Or is this only possible with a few high end video cards ?
Thanks
McMc