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Bitmap loading ?

Started by Maduray Sep 27, 2002 at 7:45 PM 3 replies 300+ views
Original Post
Maduray
Maduray
Hi ! I''m new to directX and I wish to know what is the fastest and easiest way to load a bitmap on my offscreen surface so I can then blit it on my backbuffer and flip. I''m using DirectX DirectDraw 7.0 Thank you.
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atcdevil
atcdevil
ddutil.h and ddutil.cpp

I think from the dxsdk multimedia->common->src/include Could be wrong but it''s somewhere around there

or justsearch on your computer for them

The functions DDLoadBitmap and DDReloadBitmap are very nice
Maduray
Maduray
Hey.
I''ve included ddutil.h and tried to compil but it doesnt work, then I added ddutil.cpp and ddutil.h in my project then #include the ddutil.h but still it doesnt want to compile. What do I do please ? Can you tell me the precise procedure to do to use these files in my project (and thus their functions you were talking about ? )
Any help would be greatly apreciated.

THank you.
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Big Sassy
Big Sassy
This article explains how to use the loading function in ddutil.h.

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Maduray
Maduray
Ok thank you , ill try doing as the article says.
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