Original Post
Hi there. Does anybody knows of some tutorials explaining the basics arround menu systems for a game using DX?.
I mean, let''s supposte you have the first screen of the game, and 4 rectangles blitted with the different options: "Start Game", "Options", "Credits", "Quit".
And you wan''t to change each rectangle for an animated one when the user scrolls the mouse over them. How do u accomplish that? Do u keep the coordinates of the rectangle shapes into a structure so when u get the X,Y coordinate of the mouse using DirectInput, you can check whether the mouse is over an option or not, an then animate the corresponding rectangle?.
Or are there more simple techniques, routines or something that DX offers?.
We''ll sorry for the simple and newbie question, but i couldn''t find an apropiate tutorial for this, and the search is off.
Sincersly, Alan //