Original Post
HI,
I need to create a fire effect and an expanding explosion effect in my game. I was wondering if you have any idea on how to do this? It's Direct3D 8.1. Should I alpha blend some fire textures (billboarded) or would be it be viable to create some sort of 3D explosion model, like an expanding sphere with alpha tranparent/changing fire textures ???
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Oops just realised what I ofcourse need, particle system :-)
[edited by - beowulf on September 28, 2002 7:53:54 AM]