Original Post
Hiyas,
I finally found a modeler that I can draw more than a stick
figure with. It''s called Rhino. I want to take my models and
put them in my game, however I am not sure if it exports them
with the "object origin" at 0,0,0 as the data is too complex for
me to easily analyze. The other problem is which format to use
and how to load that file format into an opengl program. It can
export in raw, obj, and 3ds to name a few. From what I can
gather raw is just the triangles, obj hasn''t got material
parameters only the material name?, and 3ds...well I can''t find
a good tutorial on loading it that is thorough, most just get
the geometry and thats it.
So my questions are:
Anyone know an algorythm to move an object to 0,0,0 local
space no matter what the vertices are?
Anyone know a good tutorial in loading models in one of these
formats? (the one on this site for 3ds stinks)
Anyone have experience with Rhino and have some tips on orientating the model to 0,0,0 before exporting it?
Thanx,
Christopher Pisz