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terrain/pr.308 =)
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This happens because the terrain is a square and the fog is cutting off one corner. Imagine a square rotated by 45 degrees and then chop off the top corner along a plane.
I think the only solution would be to make the terrain mesh a circle rather than a square, but this complicates things greatly.
You can adjust how many tiles that are drawn but it will never change the way fogging is done.
I think the only solution would be to make the terrain mesh a circle rather than a square, but this complicates things greatly.
You can adjust how many tiles that are drawn but it will never change the way fogging is done.
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