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Performance / Functions to avoid

Started by RavNaz 1 reply 150+ views
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RavNaz
RavNaz
hey guyz, anyone know of what DX functions you should try to avoid?? For example: is CopyRects fast or should it be avoided... cheerz
DrunkenHyena
DrunkenHyena

DX functions don''t kill performance, bad techniques do.

CopyRects is fine for what it was designed for (copying rects between surfaces, typically for chopping up or combining textures). It wasn''t designed to be used as a sprite engine or a font engine.


Stay Casual,

Ken
Drunken Hyena
Stay Casual,KenDrunken Hyena</FON

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