Original Post
I''ve built a SkinnedMesh object based off the SkinnedMesh sample program, it uses a lot of the code from that sample. I have it up and running and it''s working good. I''ve read what I could find on optimizing DX8 on the NVidia site, in the DX8 Help and many other places. So far what I''ve done to optimize has only made very small changes.
If anyone has any experience with the SkinnedMesh sample I would greatly appreciate any feedback on what should be done to optimize it.
Shad