Original Post
Anyone know what optimisations a display list is likely to perform internally? Google seems to have drawn a blank
I''m building a display list for a static mesh, but i''m not sure if using vertex arrays or just sending the values direct is going to make a difference. Also whether or not to try and reduce the number of duplicate vertices with indexing or if thats not worth the hastle..
I assume that building tri strips instead of triangles will be the best speed boost, but thats definatly non-trivial..
Thanks