Original Post
How do i render a terrain quick? Right now i do it like this:
procedure DrawTerrain();
procedure SetColor(Height: GLfloat);
var
X : GLfloat;
begin
X := 256/10/100*Height+0.2;
glColor3f(X,X,X);
end;
var
X : Integer;
Z : Integer;
begin
for X := 0 to MapSize-2 do
begin
glBegin(GL_TRIANGLE_STRIP);
for Z := 0 to MapSize-1 do
begin
glTexCoord2f(X/MapSize,Z/MapSize);
SetColor(HeightMap[ind(X,Z)]);
glVertex3f(X, HeightMap[ind(X,Z)], Z);
glTexCoord2f(X/MapSize+1.0/MapSize,Z/MapSize);
SetColor(HeightMap[ind(X+1,Z)]);
glVertex3f(X+1, HeightMap[ind(X+1,Z)], Z);
end;
glEnd();
end;
end;
this works for small terrains, but i want a huge landscape. How do i solve this?
[edited by - DanielH on September 30, 2002 9:22:53 AM]