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Programmable pixel shaders
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ATI''s developer connection would be the first logical choice for searching for information on extension usage. Keep an eye on NVIDIA''s shader language too, since that might be pushed as a standard with more than a few folks.
MatrixCubed
http://MatrixCubed.cjb.net
MatrixCubed
http://MatrixCubed.cjb.net
ATI will have an SDK out soon with examples on how to use ARB_vertex_program and ARB_fragement_program on the 9700.
The ATI DevRel has some info up already, but it''s mostly DX specific:
http://mirror.ati.com/developer/index.html
Certainly, you can look at the extension specs here:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_program.txt
http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt
The ATI DevRel has some info up already, but it''s mostly DX specific:
http://mirror.ati.com/developer/index.html
Certainly, you can look at the extension specs here:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_program.txt
http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt
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