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Programmable pixel shaders

Started by jitspoe 1 reply 400+ views
Original Post
jitspoe
jitspoe
I got my hands on a Radeon9700, and one of the big features on it is programmable shaders. I was wondering if there were any good resources or anything on how to implement that in OpenGL.
DannerGL
DannerGL
ATI will have an SDK out soon with examples on how to use ARB_vertex_program and ARB_fragement_program on the 9700.

The ATI DevRel has some info up already, but it''s mostly DX specific:
http://mirror.ati.com/developer/index.html


Certainly, you can look at the extension specs here:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_program.txt

http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt

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