Original Post
I am making a real time strategy game, and i have a problem...
You see, I have some units that have a different sized footprint than picture (like large buildings). This results in bad stuff when I draw them all out of order with farther away sprites ending up on top.
Is there a way in DDraw to set a priority for a whole load of blits and then execute them all at once?
Or am I missing the obvious solution?
~BenDilts( void );