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3D landscape engines

Started by April 13, 2000 07:37 PM
1 comment, last by Freeride Designs 24 years, 8 months ago
Hi there, I''m fairly new to 3D programming and have been looking through a fair few documents/tutorials, but I can''t really find anything good on outdoor landscape engines. I''d like to know where I could find some good landscape tutorials, but preferably starting with fairly simple stuff. I don''t want to use any APIs, I want to write all my own code so that I know whats happening, after this I''ll probably go onto APIs. So please point me in the direction of any and all possibly useful URLs. Thanks for your time. Carl Warwick
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Black Edge Games
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ditto

I am in the same situation. And please do not suggest voxels. I want to do it with polys

Thanx
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Find some information on quadtree, they are very useful in terrain rendering. Check out the Programming resources here on Gamedev, check out www.longbowdigitalarts.com there is a thread called Rottger/Quadtree which discusses a terrain algorithm. In there you''ll find some links. Check out Peter Lindström''s homepage, he "Real-Time, Continuous Level of Detail Rendering of Height Fields" paper.
Visit VTerrain.org.

Greets Tobias

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