Original Post
Ok, lets say I do a glColor3f(1, 1, 0); to make some text print out Yellow, but I don''t want it to effect anything else. How would I do that? I tried doing this, but it doesn''t even work on the text in the first place, it actually works on the next thing I render, which happends to be my skybox, wich is now tinted yellow.
-Daerom