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Posting?

Started by headidiot 10 replies 2.6k views
Original Post
headidiot
headidiot
When is someone going to start posting in the MOD Dev section? Am I the only one interested in MOD dev? I hope not, it''ll make for a boring area of the forums. LOL. Run with the Fun!!
Run with the Fun!!
Michael.Van
Michael.Van
Shall not.
It''s not hot here,but htere''re still some people hanging on.
BTW,who can make a d2 mod?
pan narrans
pan narrans
*looks around*
*sees nothing but empty desert stretching for miles in every direction.*
*turns around and leaves*


pan narrans
Study + Hard Work + Loud Profanity = Good Code
Minister of Propaganda : leighstringer.com : Nobody likes the man who brings bad news - Sophocles (496 BC - 406 BC), Antigone
Sneftel
Sneftel
Hmm.... an "alone in the desert" q3 mod... where you just wander until you die.

hmmm....

might work. :-D


Don''t listen to me. I''ve had too much coffee.
RED FIRE
RED FIRE
Im bored here, not with the forums but with my life. I know i should be studying for my final exams for all of high school but i really could''nt be bothered.
So if anyone needs a concept artist for a mod project i solely rise my hand provided that i like the idea of the project ^_^, i have previous experience with 2 game projects. I was both monster/character designer. Too bad both projects went haywire nearing completion >.<
Anyway i have a website with some of my stuff on it, they aint really game design related stuff but it''s some form of crappy art never the less.

http://elfwood.lysator.liu.se/loth/m/a/mark_lin/mark_lin.html

...yeah so basically if there''s an interesting project out there i would like to help heheh
Gaiiden
Gaiiden
Well the mod scene around GDnet certainly isn''t as hot as I thought it was back when I thought to start this forum, but give it time... anyways it''s good to see at least one old-timer I know

*waves to Michael.Van*
Drew Sikora
Executive Producer
GameDev.net
liquiddark
liquiddark
quote:
Original post by Gaiiden
Well the mod scene around GDnet certainly isn''t as hot as I thought it was back when I thought to start this forum, but give it time...


Are you interested in advice on this issue?

ld
No Excuses
Gaiiden
Gaiiden
What, as far as spreading the word and getting more people in here? Sure but I probably wouldn''t have time to do any of it. I was more relying on the regular denizens to bring in their friends and whatnot... the resoure section needs updating too but I don''t have time to look for sites...
Drew Sikora
Executive Producer
GameDev.net
liquiddark
liquiddark
I wasn''t really thinking along those lines. A single forum for modding just seems a gross misinterpretation of how modding communities work.

Modding is typically specific to a particular game engine, and often to a particular game. If a community forms, it''s usually oriented around one of those two hubs. If a modding community is to take notice of a GD.net-type resource at all, its members would have to have reasons to do so.

Those reasons might include partnership with more specific websites, interesting projects hosted at GD.net, or well-advertised resources specific to modding problems and solutions.

With the current organization, however, I am sorry to say, there''s not much here to hold the attention of a serious modder.

IMHO, of course.
ld
No Excuses
Gaiiden
Gaiiden
it''s true that modding is a huge community since there are so many different games and engines and editors to work with. I was hoping for this forum to be more of a launchpad for beginner modders to get initial direction, go off and find their niche sites, but come back every now and then to get some newbies started on their way.
Drew Sikora
Executive Producer
GameDev.net
Michael.Van
Michael.Van
Some sites that I find:

www.q3radiant.com
*Some tutorials about qe/gtkradiant

www.valve-erc.com
*The center of halflife editing

www.inside3d.com
*Find Qukec info here

www.q3center.com
*Here I find some tutorails on Q3 coding.

http://www.planethalflife.com/commu...ed/editing.shtm
*Have a search here

http://www.planetquake.com/code3arena
*Another good site about q3 coding

http://www.planetquake.com/q3radiant/
*Another good site on q3 map editing

http://www.planetquake.com/QuakeLab
*Come in the newbies,when you learn all you''ll be experinced ones

http://www.planetquake.com/jitspoe/
*About q3 editing

http://www.qmap.org
*The home of quake1/2/3 mod/map developers

http://www.planetquake.com/temshamblers
*The infamous quake1 sp maps review site.

http://www.tenfourmaps.com
*The most famous sp level review site ever.

http://www.gamedev.net/reference/ar...article1738.asp
http://www.gamedev.net/reference/ar...article1739.asp
*An article on Level Design.

http://nwn.bioware.com/forums/
*If you''re interested on NWN modding,come here.

http://www.planetcnc.com/ra2mod
http://www.deezire.net
http://www.federationstudios.net
*3 sites on C&C2/RA2 editing.

http://www.leveldesigner.com/
*Mainly focused on Unreal/UT/UT2003 editing.

http://www.shrak.com/tcpage/tcschool.html
*"Total Conversion School",written by the authors of Shrak,the 1st total conversion of Quake1.

www.d2mods.com
*Center of diablo2 modding.

http://www.planetunreal.com/archite...irst_level.html
*Some newbie tutorials on Ued3.0



Gaiiden
Gaiiden
thx. There''s no reason for me to link to the GDnet articles but the rest I can put up in the resources section. Might as well do that now I guess...
Drew Sikora
Executive Producer
GameDev.net

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