Original Post
Ok, on a map there are npcs. Now, some of these are unimportant that say stupid things like "My grandpa is the owner of the town." Then there are complex ones that progress the storyline such as a guard telling the main character that he cannot pass. Now lets say after accomplishing this task, he steps aside. no biggy. Now, lets say you step outside of the map you were on. Then you come back in. The guard is still there!
Now, I know of two ways to fix this. Lets say you set a boolean to true after you talk to the guard. Now, when you enter the map again, there''ll be an optional script to run at map entrance. Also, I could make it that when you exit the map, it saves the new npc locations in a file that will eventually be tacked on to the end of a savegame file. Which way is better? I see good things and drawbacks at both sides

--Muzlack
