Original Post
Hola!
When I try to render a four verticie object using the GL_TRIANGLE_STRIP and try to GL_CULL_FACE it, it doens''t work. It will display half of the surface but not the other half. Also, how do you activate this *glNormal3f(-1.0f, 0.0f, 0.0f)*? I thought this was suppose to be used to tell the direction the face is pointing. But when I try to use it it doesn''t affect a thing. What''s going on here?
;(
Justin Eslinger