Original Post
Hi,
whenever I run my app which has one mesh with a particular shader in the scene and change the resolution(reset the device), the screen goes blue with a STOP error saying something''s wrong with "nv4_disp.dll" or so(the STOP error is there only for approx. 2 seconds, then the machine restarts, so I can''t catch clearly the name...). Can this be due to the drivers? I have a GeForce 2 with detonators 40.41(think they''re the latest) on WinXP Professional.
P.S.:This problem occurs only if the mesh has the shader. If there is no mesh or a mesh with no shader(Fixed Function pipe), it is okay.