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Started by Solomon 1 reply 200+ views
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Solomon
Solomon
Hi, i´ve got a little problem. I´ve a grid created by drawprimitive and a square created with the same function. when it all is rendered then: in my comp(celeron-800, ATI) is all ok(in this comp. is app developed)-textures are visible, simply all ok but in friend´s comp(athl-600, ATI) is textured only square and grid is filled with white color Have someone the same problem? Plz help. thx Solomon
pieman
pieman
Exactly what ATI graphics card is it that you have in these machines? Some of the older ATI cards were rather fussy about what you can put into which of the COLORARGs in the TSS. Some cards will only take allow you to put the diffuse colour in COLORARG2, while some require it in COLORARG1. Try using the ValidateDevice() method after you''ve set your TSS and renderstates - it should give you some more info about what''s going wrong.
Iain HutchisonProgrammer, Silicon DreamsThe views expressed here are my own, not those of my employer.
Solomon
Solomon
hi pieman,

sorry, I do´nt reply sooner. My card(which is OK) is ATI Rage Fury Pro/Xpert 2000 Pro and the bad one is ATI RAGE 128 VR AGP.

About the TSS setting:
if don´t use this setting, it´s work fine(if i remember) and when I set a transparent background for a square (use TSS) then become my problem. After your help I look to the SDK and see that the setting which is default (is used if statement is not changed?) is the same as is used for for my statement of TSS, so if I understand it well, the statement used for TSS, before tranparent background and now with transp background, is the same.

if it´s not true pleas tell me how it works.

thx Solomon

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