Original Post
im having alot of trouble understanding how the good ol radix sort works ..
manily because all i get is a "pie-o-code" in the face, i am a visual learner and i would really like to understand why & how radix works, diagrams etc.
what im trying to do is sort poly''s according to their texture names (an Unsigned Integer) to reduce the number of texture binds & state changes made.
thanx 4 the help
laterz
/silvermace
^^^ do.Ob [-] ^