Original Post
In my project I am loading a scene with about 500 TGA''s of various resolutions with D3DXCreateTextureFromFileEx. It takes my system about 1 minute to to complete the load. I would like to accelerate this process. One idea I had was to combine the texture files into a single ''chunk'' file, load the whole thing into memory at once, and then use D3DXCreateTextureFromFileInMemoryEx to process the memory.
Does anyone know how effective this would be, or have a better idea of how to do this?
Thanks...