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Slow fullscreen

Started by a_danne Oct 4, 2002 at 1:06 PM 1 replies 350+ views
Original Post
a_danne
a_danne
When I set the videomode to fullscreen in my d3d8 game everything goes very slow. Like 1/10 of the windowed mode framerate... Am i setting up the fullscreen buffers wrong? Am i using the wrong swap-effect? All i do is to render a vertex buffer with ~2000 vertices... Any tips appreciated!
SubUrban
SubUrban
this is just a guess, since there isn''t much to go on in your question (atleast not for me) if the speed would be connected to the fps, if you then have the vertical sync synchronized with the monitor couldn''t that be the reason that it is slower? if you have 600fps in windowed but running in 60hz in fullscreen...
a_danne
a_danne
That was the problem. I had the presentaton interval at the default setting...

Thanks for your help!

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