Original Post
I''m writing a simple 3D program in DirectX7, and finding the performance is not too good. I am drawing about 900 polys, single texture, TNL device, at 640x480x32bpp, but only getting about 50-60 fps on my GeForce2 with a 1.1GHz processor. This seems a bit slow to me. So, if I''m right and this is slow, I was wondering if there were any basic hints for getting more performance that I don''t know about... I don''t need people to give me code, just basic rules of thumb that should be followed.
I can''t profile my code as the MSVC profiler always hangs when I profile this. I have no idea why.
I''m aware that lots of people must have asked this many months ago, but with the search not working, I thought I''d ask again. Links to external documents are just as welcome as real answers.
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