Original Post
I can''t seem to find any concrete sources on which method is faster for doing render to texture stuff.. Nvidias p-buffer seems good, but plenty of sources say that its no faster than doing a copyTexSubImage() because thats what the drivers are currently doing
plus i''d like to avoid anything nvidia specific for now.
Perhaps having a separate rendering surface and copying this to a texture manually? Or even using the back-buffer as temp scratch drawing, copy into texture and clear before drawing the scene properly?
Any pointers appreciated.
