Original Post
I was wondering when making an MMORPG Client-Server Based ofcourse, which access method should be the best.
Broadcasting:
- Pros, Would be very accurate at every second that the server sends information to all the users.
- Cons, Consumes too much bandwith, by the time you play ur first sesion, you just notice that your consumption bill went up.
Polling:
- Pros, Bandwith consumption very efficient.
- Cons, For the client side, character animations would look very choppy.