Original Post
I''ve once read that the best rendering sequence in a loop is :
loop :
game/logic process
render the current frame
present the previous frame
goto loop
does that mean I have to render my frame first on a different surface ? what about the flipping chain ?? How can we achieve this design in Direct3D ??
A friend told me by doing this we can make sure that CPU and GPU can work paralelly which makes it optimize. is it true ??