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If you want to go from 3D to 2D then you just transform your 3D point just as it would through the rendering pipeline.
If you want to go from 2D to 3D, the first thing to realize is that you are adding a dimension, so you will in theory be casting a ray into 3D space from the point on the screen. For this, look up topics such as "Object Picking". I am sure there are lots of articles out there.
If you want to go from 2D to 3D, the first thing to realize is that you are adding a dimension, so you will in theory be casting a ray into 3D space from the point on the screen. For this, look up topics such as "Object Picking". I am sure there are lots of articles out there.
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