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colllision detection

Started by beanzrulz Oct 7, 2002 at 12:01 AM 2 replies 450+ views
Original Post
beanzrulz
beanzrulz
i''m looking for sites that show different types of collision detection alorithems. could any one tell me where i can look into? thanks bryan
cab
cab
Hi BeanzRulz

http://www.peroxide.dk/download/tutorials/tut10/pxdtut10.html

I hope it''ll help
bye.

cab.

beanzrulz
beanzrulz
hey thanks man, its a great site.
let me know if theres any more

thanks a lot.
bryan
leblebi
leblebi
I imlemented Telemachos'' coll. algo. I must say;
- The code in the tutorial is useless and implementations are weak. Such as point in tri function.
- I spent a good deal of time to get it to work. When I finally made it work, I was not satisfied with the result. It didn''t move as smooth as I was expecting it to and it fast way slow.

So, I completely removed it, and I suggest you not wasting your time with that algo. Even the implementation of the original paper on ellipsoid coll. det. (Paul Nettle''s I think. You can find it in the Fluid Studio''s web page) has severe problems.

I then found this paper:

http://www.fly3d.com.br/download/Fly3DCollisionDetection.zip

It uses AABB''s and it is robust and easy to implement. Best of all is it is very open to optimizations ( due to AABB''s ). I added the automatic step climbing to it. If you implement the paper and are interested in automatic step climbing, mail me and I will help you with it.

Oztan
oztanharmanci@hotmail.com

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