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3d camera class
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You need a little bit of math background to understand the things. And try asking more precise questions, so that people can answer them (it''s really a tough thing to answer something like "I don''t get it, help me!").
BTW I have a tutorial about OpenGL transformations (and camera) here.
I can also recommend a viewing and modeling section(or whatever it''s called) in the redbook, it helped me a lot.
And as I mentioned above, some basic matrix math is invaluable for good understanding of such things. A good summary for that is the Matrix & Quaternion FAQ
Regards,
-Lev
BTW I have a tutorial about OpenGL transformations (and camera) here.
I can also recommend a viewing and modeling section(or whatever it''s called) in the redbook, it helped me a lot.
And as I mentioned above, some basic matrix math is invaluable for good understanding of such things. A good summary for that is the Matrix & Quaternion FAQ
Regards,
-Lev
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