Original Post
I saw a tutorial on NeHe that shows how to use glDisplayList.
Im not fimiliar with OpenGL or Direct3D.
What I understand is that it loads an object in to memory and you can call it back when you want and change a thing or two then render it, which makes vertexwriting simpler.
Am I correct about this? And is this great thing in the Direct3D-api too?
.lick