MFC or Win32 in Directx
Somebody saying that using MFC with Directx would depreciate game speed.
Somebody saying that, base on to CPU speed, Win32 and MFC are no different.
Because of the usful MFC library, I prefer using MFC. But, I am scared ofthe
above problem.
What do you think?
October 08, 2002 12:32 AM
if you like mfc, use it. it will not have a significant impact on performance.
you may also want to check out Windows Template Library, which is an undocumented modernized mfc-like framework that doesn''t stick its nose where you don''t ask it to.
you may also want to check out Windows Template Library, which is an undocumented modernized mfc-like framework that doesn''t stick its nose where you don''t ask it to.
Windows Template Library?
Does it require to use "multithread" Code Generation?
Also, MFC required "multithread" Code Generation.
But, Win32 can use "Single Thread" Code Generation.
Will it also affect game speed?
Does it require to use "multithread" Code Generation?
Also, MFC required "multithread" Code Generation.
But, Win32 can use "Single Thread" Code Generation.
Will it also affect game speed?
October 08, 2002 01:15 AM
quote: Original post by raylee
Will it also affect game speed?
not to any noticeable degree.
This topic is closed to new replies.
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