Original Post
i was thinking, if i would use shadow maps yes? that''s a fine/nice way to do shadows if you are planning to use the whole vertex/pixel shader techniques anyway... i am not here to argue if it;s best or not, i was just thinking, if i would have 4 shadow maps from different possitions, how would you calculate them together, so thaty you would actually also get less dark shadows and more dark shadows..?
and are soft shadows possible, and how ?
Greetz