Original Post
My question is about how OpenGl and new renders work. I have been programming for about a year and know a working knowlege of OpenGl, C/C++, and win32. Most programms like lightwave use OpenGl for the display but use like renderman or mental ray to render. Do these use OpenGl to render or do they build a new engine that calculats the lights and color and basic put the rgb in pixel by pixel. And how do they put new render feacurs into real time things that use OpenGl like ray tracing etc. Im not asking for code just theory.