Original Post
Hi, all. I''ve posted a few times before and gotten lots of help, so i decided to come back for help on my newest questions.
I''m working on a simple puzzle gaming involving a character pushing blocks around in order to reach a goal. While i''m still in the design process, i''ve come up with 2 really big questions.
1) What''s the best way to load/unload levels in DX8? Should i make a new pair of functions to do this? or should it be done in FrameMove()? or what?
2) Secondly, when a block is moved what''s the best way to handle this, should i change the verticies of the block? or just create a transformation matrix for the object to indicate the move?
Thanks in advance for any help i get
--Ninj4D4n
Ohh yeah, one last question, does anybody know where i can find example source code of some simple games/programs made using DX8 and the common files framework?? Thanks again