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Zooming a Surface
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I would presume (if you mean like DirectX7 and below) that you would just make the surface bigger as you blit.. ie. using a rect that is oversized will automatically stretch the image.. and it would zoom it in..
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If things seem bad, think that they can get a whole load worse, and they don''t seem so bad anymore
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If things seem bad, think that they can get a whole load worse, and they don''t seem so bad anymore
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StrechBlt() is very well explained at MSDN, you should go and have a look, if you use StretchBlt() dont use BitBlt().
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