Original Post
Hi, i´m from Brazil. New on this forum. And would like to know how do i make the timer routine for my 3D racing game (super mario kart style). I´ve tried the time base movement from gametutorials, but it makes the cars controled by computer behave diferently depending of the frame rate. I think the best way could be to lock the fps at a certain rate and call the function renderscene(); to render the cars multiplying their coords by a timerfactor. And if the render function exceeds the time then return must be called to keep the framerate.
Is this the right way? if not
can anyone help me?
Thanks a lot!