Original Post
hi
i am using OpenGL to make my 3D engines, now i have a little problem. I can show the triangles on the screen, but if i want to make a big world, i need something where i can store the triangles. I think that Linked Lists would be good. If there are other ways to do that, please tell me. I know how to make linked lists but i dont know how to use them.
struct LL
{
int x, y, z;
int u, v;
LL * next;
}
so how do i go through the list and how do i change variables at the right position.