Original Post
hello,
i know, there are a lot of threads with the walking
issue in here, but the search doesn''t work, and so i
am asking.
i have an isometric map, which consists of tiles in x and y direction. Also i have a z direction. So i actually want my
characters to be able to climb on hills. they should be able
to walk on a higher z by stepping on a hill tile, which is on
the ground with z=0. the problem is, on one hand, i must be able to walk on the hill tile, on the other hand i must be able to stand behind the hill tile. I am doing this in flash, which means i arranged all tiles on each other of the whole scene in the following order: first all z tiles in x and y position, then next x, after all the x''s next y.
also important is, that in flash i am only able to change the depth of a character in the arrangement by changing the depth of the character with the depth of a tile.
But i don''t know, when to change depth with what, so that it will work.
is there any resource? thanx