Original Post
Is implementing multicasting easy? This would really only be useful for the server but I wan''t to ensure that latency isn''t significantly contributed by the server pipe being full.
For example we have 21 players connected. Player one moves and his move is echoed to the other 20 players. Sending 20 packets from the server ties up its processor and reduces it''s available transmision space which could be better used for recieving data update for clients. In this case it might net a 95% reduction.
How do i tell winsock to send to 20 IP address''s rather than doing 20 sends?
Thanks
Chris