Skip to main content
gamedev.net
🔒 Locked

DirectDraw programmer wanted!

Started by RajanSky 6 replies 100+ views
Original Post
RajanSky
RajanSky
Hello, My name is Raj Sharma, programmer for the "Adventures of Bobo" project. The game is basically finished, but it has one problem... It uses d3dx so the compatibility isn''t all that good. I am looking for someone to port the graphics code over to DirectDraw. You will of course get credit for having done the conversion. I am hoping that the game can be converted by about November 4th. That''s only about 10 days from now. Of course if you needed say, 15 days, that''s fine too. If you would like to see the game, it is at: http://www.ews.uiuc.edu/~rsharma/projects/bobo/BoboInstall.exe Here is a list itemizing each task which needs to be done: -Modify whatever variables or structures of my "DirectGraphics" class need to be modified to handle DirectDraw instead of D3D. -Rewrite the Init() functions: initialization -Rewrite the Release() functions: shutdown -Rewrite the Clear() function: clear screen -Rewrite the function to display what''s on the backbuffer -Rewrite the Load() function: load JPG, BMP or PNG images -Rewrite the Draw() functions: blitting images Special features which need to be handled are: -Alpha blending -Color keying -Modulation by a color -Image rotation and scaling Also, as far as PNG, JPG, and BMP loading go... of course you don''t have to write this yourself, since we can use a library to do all the image loading. If anyone may be able to help, please e-mail me at Rajs20@aol.com. If not I''ll do it myself but since I''m pretty tied up with trying to get a webpage for the game and also starting a new game, it''d definitely be nice if someone could help. Thanks in advance, Raj
Muzlack
Muzlack
I would do it... but there isn''t alpha blending support in directdraw.. That doesn''t mean there aren''t ways of doing it, I''m just not familiar with them.
--Muzlack
CodeJunkie
CodeJunkie
Check this out in another thread to get some ideas - http://www.gamedev.net/community/forums/topic.asp?topic_id=120728

However, It would take me awhile to help with the rotation/scaling stuff??

Good Luck Guys!!
Muzlack
Muzlack
BTW--This is one of the CUTEST games I''ve ever played! Umm.. is alphablending really necessary in the directdraw version? at least, I can''t tell where it is used in the game. Maybe in the little explosions? If you did use it, no offense, but I can''t tell. So I think that aside from that I am confident that I would be able to do it for you. Or at LEAST get a lot done for somebody that could implement alpha blending for you? I would like to say that I had part to
--Muzlack
RajanSky
RajanSky
Cool thanks a lot muzlack and CodeJunkie!
muzlack said he''ll try to do the conversion, yay =)

Raj
telstar
telstar
Cute game...
One thing ... Not sure if it''s just a problem on my card (ATI Radeon AIW)

The text in some of the first sections fails to clear the screen before writing each new screen of text. The result is layered text that''s impossible to read. Aside from that, very cute.

Telstar
RajanSky
RajanSky
Hey telstar,
Thanks for trying the game! Yeah, I think the problem is w/ the ATI cards because someone else had the same exact problem and he had an ATI card... That''s why I''m hoping to get things converted to ddraw, this d3dx stuff is just *weird* when it comes to compatibility. Things that should work.. don''t hehe.

Raj
yq713
yq713
I''d be willing to try although I''m not sure I could get it done by that date.
"How can they meet us face to face till we have faces?"-C.S. Lewis

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.