Original Post
Everything I''ve read about multi-texturing talks about blending one texture with another. Is it possible to render two distinct textures in the same pass? For example, say I have a cube. Three sides are to be rendered with texture A and three with texture B. Is it possible to set the tu1, tv1 coordinates to zero for some vertices and the tu2,tv2 coordinates to zero for the others and end up with two textures in one call to DrawPrim...?
Sorry if this is a lame question, it just seems like a way to leverage the rendering pipe as long as you only need different textures, not different FVFs.