Original Post
Ok,so far I have been doing great on learning programming without any help from others, but now I have encountered a problem in developing a simple platformer.
At first I thought I could make the player jump simply by decreasing the y value for every frame until he had reached his max height and then start increasing the y value again.
This does not work, because like Castlevania and many other sidescrolling platformers, I want the player to be able to land on platforms, and fall down into holes.
So I guess I am looking for some sort of tutorial or explanation of physics in a platform game ...
I am sorry if this is really simple, but I havent taken any physics yet, so this stuff is a bit new for me.